I am currently doing a postgraduate MSc course in Digital Innovations. The aim of my master project is to explore the creations of abstract autostereoscopic imagery that can be used to facilitate eye relaxation for people working in industries that involve working long hours in front of a digital screen. The project will look into autostereograms (mostly known from Magic Eye books) and SideFX Houdini (3D VFX software), which will be used to create the former. In these pages, you can read about the exciting project I am currently working on.

The question of how human eye works has been attracting the attention of scientists, theorists, and philosophers for centuries. Throughout the centuries more and more papers and research on visual perception have been made, peoples’ understanding and knowledge of the subject have increased. The phenomenon of visual perception and human’s ability to recognise various stimuli have laid the foundation for the cinematography and filmmaking as we know it today. The scientific studies and attempts to understand the human eye and brain have been translated into the creation of art and entertainment for the masses.
One of the most prominent creations in human history is optical illusions, which have laid the grounds for the modern cinematography. In 1844 Sir David Brewster, British scientists and inventor, observed a so-called wallpaper illusion which has developed through centuries to finally form the foundation for Dr Bela Julesz’ autostereogram. (Brewster, 1844) My study is putting its main focus on Julesz’ lectures on brain research (McCormick, 2011, 2013, 2014, 2017, 2018) and Celine Tricart book “3D Filmmaking: Techniques and Best Practices for Stereoscopic Filmmakers” (2017). My study aims to revive the long-forgotten optical illusions and identify their utilisation in the modern visual effects industry, which will be attempted by the creation of a procedural autostereographic tool in an industry-standard visual effects software – SideFX Houdini and the investigation of its uses. The significance of this study will be identified by a critical investigation of modern art, science, and creative technologies. I will also liaise with VFX industry professionals to review and refine the tool.

I have divided the project into 6 sections, which you can find under the “MSc Project” menu at the top of the page.
1. “Background information and literature” where I explain what autostereograms are, how they work, and who has developed them;
2. “Practical component” where you can read a bit more about the aims of my project and how I am planning to recreate the autostereograms in SideFX Houdini, as well as see updates on the progress of this project;
3. “Studies and tests” section explains how and why autostereograms work and describes several tests you can do at home to understand the phenomenon of 3D vision;
4. On the “Time management” page, I share my project schedule and plans for the rest of the development;
5. Become part of the project – survey;
6. Eye strain experiment – read about or take part in the experiment.
Last two sections are more interactive. If you found my project interesting, you can help me develop it by filling in a short survey on the “Become part of the project” page or even take part in the experiment, about which you can read in the “Eye strain experiment” section.
All pages will be updated on regular basis to reflect the most recent findings and tests.